Taking it to the limit
After the first two games that were largely made with minimal design input from me I decided to make one more game but this time ended up giving a lot more input. We started with the same prompt as the previous game but and ended up with basically the first game all over again so I decided I needed to take a little more of a design roll this time. I pushed it into more of a mining and upgrade based game and although it never quite got the the upgrade store right considering it was made over the course of a couple of hours with no human coding I'm still pretty impressed with the result. The game needs a lot of tuning but it's still a pretty fun game overall. I found with chatGPT using just the chat interface it seems to be limited on the scope of a project that it can hold in it's memory all at once and once you get too many features it can only seem to implement some of them so you get to a point where it leaves out the shields and you tell it to put the shields back so it does but it leaves out the mining lasers. You tell it to put the mining lasers back and it leaves out the meteors. It is just a vicious cycle where it can list out all the features but it just can't manage to implement them all at once. Again due to blogger using some key-binds we have to move the controls to different keys. lets use "wasd" for movement and we'll use "m" to fire the mining laser. I don't really have a version with all the features but here is the best collection. The features that are missing are really just visual so the game is all there.
I will probably go through the various versions and try to put all the best features from each into one version and then tune the store a bit because this is almost a fun game.
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